Build Log
  

Rebuild started: Project: Operating_System_Module, Configuration: Release|Win32

Command Lines
  
Creating temporary file "d:\Projects\Games\Game_Engine\Systems\Operating_System\Operating_System_Module\Release\RSP0001101483940.rsp" with contents
[
/O2 /GL /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_USRDLL" /D "OPERATING_SYSTEM_MODULE_EXPORTS" /D "_WINDLL" /FD /EHsc /MT /Fo"Release\\" /Fd"Release\vc80.pdb" /W3 /c /Wp64 /Zi /TP .\Src\Windows_OS.cpp

.\Src\Win_Timer.cpp

.\Src\Win_Thread.cpp

.\Src\Win_Application.cpp

.\Src\Operating_System_Exports.cpp
]
Creating command line "cl.exe @d:\Projects\Games\Game_Engine\Systems\Operating_System\Operating_System_Module\Release\RSP0001101483940.rsp /nologo /errorReport:prompt"
Creating temporary file "d:\Projects\Games\Game_Engine\Systems\Operating_System\Operating_System_Module\Release\RSP0001111483940.rsp" with contents
[
/OUT:"D:\Projects\Games\Game_Engine\Release\OS.dll" /INCREMENTAL:NO /DLL /MANIFEST /MANIFESTFILE:"Release\OS.dll.intermediate.manifest" /DEBUG /PDB:"d:\Projects\Games\Game_Engine\Release\OS.pdb" /SUBSYSTEM:WINDOWS /OPT:REF /OPT:ICF /LTCG /MACHINE:X86 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib "..\..\..\release\operating_system.lib"

".\release\Operating_System_Exports.obj"

".\release\Win_Application.obj"

".\release\Win_Thread.obj"

".\release\Win_Timer.obj"

".\release\Windows_OS.obj"
]
Creating command line "link.exe @d:\Projects\Games\Game_Engine\Systems\Operating_System\Operating_System_Module\Release\RSP0001111483940.rsp /NOLOGO /ERRORREPORT:PROMPT"
Creating temporary file "d:\Projects\Games\Game_Engine\Systems\Operating_System\Operating_System_Module\Release\RSP0001121483940.rsp" with contents
[
/outputresource:"..\..\..\Release\OS.dll;#2" /manifest

.\release\OS.dll.intermediate.manifest
]
Creating command line "mt.exe @d:\Projects\Games\Game_Engine\Systems\Operating_System\Operating_System_Module\Release\RSP0001121483940.rsp /nologo"
Creating temporary file "d:\Projects\Games\Game_Engine\Systems\Operating_System\Operating_System_Module\Release\BAT0001131483940.bat" with contents
[
@echo Manifest resource last updated at %TIME% on %DATE% > .\release\mt.dep
]
Creating command line "d:\Projects\Games\Game_Engine\Systems\Operating_System\Operating_System_Module\Release\BAT0001131483940.bat"
Creating temporary file "d:\Projects\Games\Game_Engine\Systems\Operating_System\Operating_System_Module\Release\BAT0001141483940.bat" with contents
[
@echo off

copy d:\Projects\Games\Game_Engine\Release\OS.dll D:\Projects\Games\Game_Engine\\Release_Lib\Operating_System.dll

if errorlevel 1 goto VCReportError

goto VCEnd

:VCReportError

echo Project : error PRJ0019: A tool returned an error code from "copy d:\Projects\Games\Game_Engine\Release\OS.dll D:\Projects\Games\Game_Engine\\Release_Lib\Operating_System.dll"

exit 1

:VCEnd
]
Creating command line "d:\Projects\Games\Game_Engine\Systems\Operating_System\Operating_System_Module\Release\BAT0001141483940.bat"
Output Window
  
Compiling...
Windows_OS.cpp
Win_Timer.cpp
 WINVER not defined. Defaulting to 0x0502 (Windows Server 2003)
Win_Thread.cpp
 WINVER not defined. Defaulting to 0x0502 (Windows Server 2003)
Win_Application.cpp
 WINVER not defined. Defaulting to 0x0502 (Windows Server 2003)
Operating_System_Exports.cpp
 WINVER not defined. Defaulting to 0x0502 (Windows Server 2003)
Linking...
   Creating library D:\Projects\Games\Game_Engine\Release\OS.lib and object D:\Projects\Games\Game_Engine\Release\OS.exp
Generating code
Finished generating code
Embedding manifest...
copy d:\Projects\Games\Game_Engine\Release\OS.dll D:\Projects\Games\Game_Engine\\Release_Lib\Operating_System.dll
        1 file(s) copied.
Results
  
Build log was saved at "file://d:\Projects\Games\Game_Engine\Systems\Operating_System\Operating_System_Module\Release\BuildLog.htm"
Operating_System_Module - 0 error(s), 0 warning(s)