Build Log
  

Rebuild started: Project: Network_Module, Configuration: Release|Win32

Command Lines
  
Creating temporary file "d:\Projects\Games\Game_Engine\Systems\Network_System\Network_Module\Release\RSP00011D1482188.rsp" with contents
[
/O2 /GL /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_USRDLL" /D "NETWORK_MODULE_EXPORTS" /D "_WINDLL" /D "_UNICODE" /D "UNICODE" /FD /EHsc /MT /Fo"Release\\" /Fd"Release\vc80.pdb" /W3 /c /Wp64 /Zi /TP .\Src\WS_Network_System.cpp

.\Src\Network_Exports.cpp

.\Src\BSD_Stream_Socket.cpp

.\Src\BSD_Socket.cpp

.\Src\BSD_Datagram_Socket.cpp
]
Creating command line "cl.exe @d:\Projects\Games\Game_Engine\Systems\Network_System\Network_Module\Release\RSP00011D1482188.rsp /nologo /errorReport:prompt"
Creating temporary file "d:\Projects\Games\Game_Engine\Systems\Network_System\Network_Module\Release\RSP00011E1482188.rsp" with contents
[
/OUT:"D:\Projects\Games\Game_Engine\Release\Network.dll" /INCREMENTAL:NO /DLL /MANIFEST /MANIFESTFILE:"Release\Network.dll.intermediate.manifest" /DEBUG /PDB:"d:\Projects\Games\Game_Engine\Release\Network.pdb" /SUBSYSTEM:WINDOWS /OPT:REF /OPT:ICF /LTCG /MACHINE:X86 Ws2_32.lib D:\Projects\Games\Game_Engine\Release\Network_System.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib

".\Release\BSD_Datagram_Socket.obj"

".\Release\BSD_Socket.obj"

".\Release\BSD_Stream_Socket.obj"

".\Release\Network_Exports.obj"

".\Release\WS_Network_System.obj"
]
Creating command line "link.exe @d:\Projects\Games\Game_Engine\Systems\Network_System\Network_Module\Release\RSP00011E1482188.rsp /NOLOGO /ERRORREPORT:PROMPT"
Creating temporary file "d:\Projects\Games\Game_Engine\Systems\Network_System\Network_Module\Release\RSP00011F1482188.rsp" with contents
[
/outputresource:"..\..\..\Release\Network.dll;#2" /manifest

.\Release\Network.dll.intermediate.manifest
]
Creating command line "mt.exe @d:\Projects\Games\Game_Engine\Systems\Network_System\Network_Module\Release\RSP00011F1482188.rsp /nologo"
Creating temporary file "d:\Projects\Games\Game_Engine\Systems\Network_System\Network_Module\Release\BAT0001201482188.bat" with contents
[
@echo Manifest resource last updated at %TIME% on %DATE% > .\Release\mt.dep
]
Creating command line "d:\Projects\Games\Game_Engine\Systems\Network_System\Network_Module\Release\BAT0001201482188.bat"
Creating temporary file "d:\Projects\Games\Game_Engine\Systems\Network_System\Network_Module\Release\BAT0001211482188.bat" with contents
[
@echo off

copy d:\Projects\Games\Game_Engine\Release\Network.dll D:\Projects\Games\Game_Engine\\Release_Lib\Network.dll

if errorlevel 1 goto VCReportError

goto VCEnd

:VCReportError

echo Project : error PRJ0019: A tool returned an error code from "copy d:\Projects\Games\Game_Engine\Release\Network.dll D:\Projects\Games\Game_Engine\\Release_Lib\Network.dll"

exit 1

:VCEnd
]
Creating command line "d:\Projects\Games\Game_Engine\Systems\Network_System\Network_Module\Release\BAT0001211482188.bat"
Output Window
  
Compiling...
WS_Network_System.cpp
Network_Exports.cpp
BSD_Stream_Socket.cpp
BSD_Socket.cpp
BSD_Datagram_Socket.cpp
Linking...
   Creating library D:\Projects\Games\Game_Engine\Release\Network.lib and object D:\Projects\Games\Game_Engine\Release\Network.exp
Generating code
Finished generating code
Embedding manifest...
copy d:\Projects\Games\Game_Engine\Release\Network.dll D:\Projects\Games\Game_Engine\\Release_Lib\Network.dll
        1 file(s) copied.
Results
  
Build log was saved at "file://d:\Projects\Games\Game_Engine\Systems\Network_System\Network_Module\Release\BuildLog.htm"
Network_Module - 0 error(s), 0 warning(s)