Creating temporary file "d:\Projects\Games\Game_Engine\Systems\Network_System\Network_Module\Release\RSP00011D1482188.rsp" with contents
[
/O2 /GL /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_USRDLL" /D "NETWORK_MODULE_EXPORTS" /D "_WINDLL" /D "_UNICODE" /D "UNICODE" /FD /EHsc /MT /Fo"Release\\" /Fd"Release\vc80.pdb" /W3 /c /Wp64 /Zi /TP .\Src\WS_Network_System.cpp
.\Src\Network_Exports.cpp
.\Src\BSD_Stream_Socket.cpp
.\Src\BSD_Socket.cpp
.\Src\BSD_Datagram_Socket.cpp
]
Creating command line "cl.exe @d:\Projects\Games\Game_Engine\Systems\Network_System\Network_Module\Release\RSP00011D1482188.rsp /nologo /errorReport:prompt"
Creating temporary file "d:\Projects\Games\Game_Engine\Systems\Network_System\Network_Module\Release\RSP00011E1482188.rsp" with contents
[
/OUT:"D:\Projects\Games\Game_Engine\Release\Network.dll" /INCREMENTAL:NO /DLL /MANIFEST /MANIFESTFILE:"Release\Network.dll.intermediate.manifest" /DEBUG /PDB:"d:\Projects\Games\Game_Engine\Release\Network.pdb" /SUBSYSTEM:WINDOWS /OPT:REF /OPT:ICF /LTCG /MACHINE:X86 Ws2_32.lib D:\Projects\Games\Game_Engine\Release\Network_System.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib
".\Release\BSD_Datagram_Socket.obj"
".\Release\BSD_Socket.obj"
".\Release\BSD_Stream_Socket.obj"
".\Release\Network_Exports.obj"
".\Release\WS_Network_System.obj"
]
Creating command line "link.exe @d:\Projects\Games\Game_Engine\Systems\Network_System\Network_Module\Release\RSP00011E1482188.rsp /NOLOGO /ERRORREPORT:PROMPT"
Creating temporary file "d:\Projects\Games\Game_Engine\Systems\Network_System\Network_Module\Release\RSP00011F1482188.rsp" with contents
[
/outputresource:"..\..\..\Release\Network.dll;#2" /manifest
.\Release\Network.dll.intermediate.manifest
]
Creating command line "mt.exe @d:\Projects\Games\Game_Engine\Systems\Network_System\Network_Module\Release\RSP00011F1482188.rsp /nologo"
Creating temporary file "d:\Projects\Games\Game_Engine\Systems\Network_System\Network_Module\Release\BAT0001201482188.bat" with contents
[
@echo Manifest resource last updated at %TIME% on %DATE% > .\Release\mt.dep
]
Creating command line "d:\Projects\Games\Game_Engine\Systems\Network_System\Network_Module\Release\BAT0001201482188.bat"
Creating temporary file "d:\Projects\Games\Game_Engine\Systems\Network_System\Network_Module\Release\BAT0001211482188.bat" with contents
[
@echo off
copy d:\Projects\Games\Game_Engine\Release\Network.dll D:\Projects\Games\Game_Engine\\Release_Lib\Network.dll
if errorlevel 1 goto VCReportError
goto VCEnd
:VCReportError
echo Project : error PRJ0019: A tool returned an error code from "copy d:\Projects\Games\Game_Engine\Release\Network.dll D:\Projects\Games\Game_Engine\\Release_Lib\Network.dll"
exit 1
:VCEnd
]
Creating command line "d:\Projects\Games\Game_Engine\Systems\Network_System\Network_Module\Release\BAT0001211482188.bat"
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