Build Log
  

Build started: Project: Network_Library, Configuration: Debug|Win32

Command Lines
  
Creating temporary file "d:\Projects\Games\Game_Engine\Systems\Network_System\Network_Library\Debug\RSP00000738723980.rsp" with contents
[
/Od /D "WIN32" /D "_DEBUG" /D "_LIB" /D "_UNICODE" /D "UNICODE" /Gm /EHsc /RTC1 /MTd /Fo"Debug\\" /Fd"Debug\vc80.pdb" /W3 /c /Wp64 /ZI /TP .\Src\Stream_Socket.cpp

.\Src\Socket.cpp

.\Src\Network_System_Imports.cpp

.\Src\Network_System.cpp

.\Src\Datagram_Socket.cpp
]
Creating command line "cl.exe @d:\Projects\Games\Game_Engine\Systems\Network_System\Network_Library\Debug\RSP00000738723980.rsp /nologo /errorReport:prompt"
Creating temporary file "d:\Projects\Games\Game_Engine\Systems\Network_System\Network_Library\Debug\RSP00000838723980.rsp" with contents
[
/OUT:"D:\Projects\Games\Game_Engine\Debug\Network_System.lib" .\Debug\Datagram_Socket.obj

.\Debug\Network_System.obj

.\Debug\Network_System_Imports.obj

.\Debug\Socket.obj

.\Debug\Stream_Socket.obj
]
Creating command line "lib.exe @d:\Projects\Games\Game_Engine\Systems\Network_System\Network_Library\Debug\RSP00000838723980.rsp /NOLOGO"
Creating temporary file "d:\Projects\Games\Game_Engine\Systems\Network_System\Network_Library\Debug\BAT00000938723980.bat" with contents
[
@echo off

copy d:\Projects\Games\Game_Engine\Debug\Network_System.lib D:\Projects\Games\Game_Engine\\Debug_Lib\Network_System.lib

if errorlevel 1 goto VCReportError

goto VCEnd

:VCReportError

echo Project : error PRJ0019: A tool returned an error code from "copy d:\Projects\Games\Game_Engine\Debug\Network_System.lib D:\Projects\Games\Game_Engine\\Debug_Lib\Network_System.lib"

exit 1

:VCEnd
]
Creating command line "d:\Projects\Games\Game_Engine\Systems\Network_System\Network_Library\Debug\BAT00000938723980.bat"
Output Window
  
Compiling...
Datagram_Socket.cpp
Network_System.cpp
Network_System_Imports.cpp
Socket.cpp
Stream_Socket.cpp
Generating Code...
Creating library...
copy d:\Projects\Games\Game_Engine\Debug\Network_System.lib D:\Projects\Games\Game_Engine\\Debug_Lib\Network_System.lib
        1 file(s) copied.
Results
  
Build log was saved at "file://d:\Projects\Games\Game_Engine\Systems\Network_System\Network_Library\Debug\BuildLog.htm"
Network_Library - 0 error(s), 0 warning(s)