Build Log
  

Rebuild started: Project: Input_Module, Configuration: Release|Win32

Command Lines
  
Creating temporary file "d:\Projects\Games\Game_Engine\Systems\Input_System\Input_Module\Release\RSP0001031482288.rsp" with contents
[
/O2 /GL /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_USRDLL" /D "INPUT_MODULE_EXPORTS" /D "_WINDLL" /FD /EHsc /MT /Fo"Release\\" /Fd"Release\vc80.pdb" /W3 /c /Wp64 /Zi /TP .\Src\Input_Exports.cpp

.\Src\DX_Mouse.cpp

.\Src\DX_Keyboard.cpp

.\Src\DX_Joystick.cpp

.\Src\DX_Input_System.cpp

.\Src\DX_Input_Device.cpp
]
Creating command line "cl.exe @d:\Projects\Games\Game_Engine\Systems\Input_System\Input_Module\Release\RSP0001031482288.rsp /nologo /errorReport:prompt"
Creating temporary file "d:\Projects\Games\Game_Engine\Systems\Input_System\Input_Module\Release\RSP0001041482288.rsp" with contents
[
/OUT:"D:\Projects\Games\Game_Engine\Release\Input.dll" /INCREMENTAL:NO /DLL /MANIFEST /MANIFESTFILE:"Release\Input.dll.intermediate.manifest" /DELAYLOAD:"OleAcc.dll" /DEBUG /PDB:"d:\Projects\Games\Game_Engine\Release\Input.pdb" /SUBSYSTEM:WINDOWS /OPT:REF /OPT:ICF /LTCG /MACHINE:X86 ..\..\..\Release\Input_System.lib DelayImp.lib

".\Release\DX_Input_Device.obj"

".\Release\DX_Input_System.obj"

".\Release\DX_Joystick.obj"

".\Release\DX_Keyboard.obj"

".\Release\DX_Mouse.obj"

".\Release\Input_Exports.obj"
]
Creating command line "link.exe @d:\Projects\Games\Game_Engine\Systems\Input_System\Input_Module\Release\RSP0001041482288.rsp /NOLOGO /ERRORREPORT:PROMPT"
Creating temporary file "d:\Projects\Games\Game_Engine\Systems\Input_System\Input_Module\Release\RSP0001051482288.rsp" with contents
[
/outputresource:"..\..\..\Release\Input.dll;#2" /manifest

.\Release\Input.dll.intermediate.manifest
]
Creating command line "mt.exe @d:\Projects\Games\Game_Engine\Systems\Input_System\Input_Module\Release\RSP0001051482288.rsp /nologo"
Creating temporary file "d:\Projects\Games\Game_Engine\Systems\Input_System\Input_Module\Release\BAT0001061482288.bat" with contents
[
@echo Manifest resource last updated at %TIME% on %DATE% > .\Release\mt.dep
]
Creating command line "d:\Projects\Games\Game_Engine\Systems\Input_System\Input_Module\Release\BAT0001061482288.bat"
Creating temporary file "d:\Projects\Games\Game_Engine\Systems\Input_System\Input_Module\Release\BAT0001071482288.bat" with contents
[
@echo off

copy d:\Projects\Games\Game_Engine\Release\Input.dll D:\Projects\Games\Game_Engine\\Release_Lib\Input.dll

if errorlevel 1 goto VCReportError

goto VCEnd

:VCReportError

echo Project : error PRJ0019: A tool returned an error code from "copy d:\Projects\Games\Game_Engine\Release\Input.dll D:\Projects\Games\Game_Engine\\Release_Lib\Input.dll"

exit 1

:VCEnd
]
Creating command line "d:\Projects\Games\Game_Engine\Systems\Input_System\Input_Module\Release\BAT0001071482288.bat"
Output Window
  
Compiling...
Input_Exports.cpp
 WINVER not defined. Defaulting to 0x0502 (Windows Server 2003)
DX_Mouse.cpp
 WINVER not defined. Defaulting to 0x0502 (Windows Server 2003)
DX_Keyboard.cpp
 WINVER not defined. Defaulting to 0x0502 (Windows Server 2003)
DX_Joystick.cpp
 WINVER not defined. Defaulting to 0x0502 (Windows Server 2003)
DX_Input_System.cpp
 WINVER not defined. Defaulting to 0x0502 (Windows Server 2003)
DX_Input_Device.cpp
 WINVER not defined. Defaulting to 0x0502 (Windows Server 2003)
Linking...
   Creating library D:\Projects\Games\Game_Engine\Release\Input.lib and object D:\Projects\Games\Game_Engine\Release\Input.exp
Generating code
Finished generating code
Embedding manifest...
copy d:\Projects\Games\Game_Engine\Release\Input.dll D:\Projects\Games\Game_Engine\\Release_Lib\Input.dll
        1 file(s) copied.
Results
  
Build log was saved at "file://d:\Projects\Games\Game_Engine\Systems\Input_System\Input_Module\Release\BuildLog.htm"
Input_Module - 0 error(s), 0 warning(s)