Build Log
  

Build started: Project: Graphics_Module, Configuration: Debug|Win32

Command Lines
  
Creating temporary file "d:\Projects\Games\Game_Engine\Systems\Graphics_System\Graphics_Module\Debug\RSP00004D38723072.rsp" with contents
[
/Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_USRDLL" /D "GRAPHICS_MODULE_EXPORTS" /D "_WINDLL" /Gm /EHsc /RTC1 /MTd /Fo"Debug\\" /Fd"Debug\vc80.pdb" /W3 /c /Wp64 /ZI /TP .\Src\OGL_Renderer.cpp
]
Creating command line "cl.exe @d:\Projects\Games\Game_Engine\Systems\Graphics_System\Graphics_Module\Debug\RSP00004D38723072.rsp /nologo /errorReport:prompt"
Creating temporary file "d:\Projects\Games\Game_Engine\Systems\Graphics_System\Graphics_Module\Debug\RSP00004E38723072.rsp" with contents
[
/OUT:"D:\Projects\Games\Game_Engine\Debug\Graphics.dll" /INCREMENTAL /DLL /MANIFEST /MANIFESTFILE:"Debug\Graphics.dll.intermediate.manifest" /DEBUG /PDB:"d:\Projects\Games\Game_Engine\Debug\Graphics.pdb" /SUBSYSTEM:WINDOWS /MACHINE:X86 D:\Projects\Games\Game_Engine\Debug\Graphics_System.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib

".\Debug\ATL_Image.obj"

".\Debug\Graphics_Exports.obj"

".\Debug\MFC_Window.obj"

".\Debug\OGL_Graphics_System.obj"

".\Debug\OGL_Renderer.obj"

".\Debug\OGL_Window.obj"

".\Debug\Graphics.dll.embed.manifest.res"
]
Creating command line "link.exe @d:\Projects\Games\Game_Engine\Systems\Graphics_System\Graphics_Module\Debug\RSP00004E38723072.rsp /NOLOGO /ERRORREPORT:PROMPT"
Creating temporary file "d:\Projects\Games\Game_Engine\Systems\Graphics_System\Graphics_Module\Debug\RSP00004F38723072.rsp" with contents
[
/out:.\Debug\Graphics.dll.embed.manifest /notify_update /manifest

.\Debug\Graphics.dll.intermediate.manifest
]
Creating command line "mt.exe @d:\Projects\Games\Game_Engine\Systems\Graphics_System\Graphics_Module\Debug\RSP00004F38723072.rsp /nologo"
Creating temporary file "d:\Projects\Games\Game_Engine\Systems\Graphics_System\Graphics_Module\Debug\BAT00005038723072.bat" with contents
[
@echo Manifest resource last updated at %TIME% on %DATE% > .\Debug\mt.dep
]
Creating command line "d:\Projects\Games\Game_Engine\Systems\Graphics_System\Graphics_Module\Debug\BAT00005038723072.bat"
Creating temporary file "d:\Projects\Games\Game_Engine\Systems\Graphics_System\Graphics_Module\Debug\BAT00005138723072.bat" with contents
[
@echo off

copy d:\Projects\Games\Game_Engine\Debug\Graphics.dll D:\Projects\Games\Game_Engine\\Debug_Lib\Graphics.dll

if errorlevel 1 goto VCReportError

goto VCEnd

:VCReportError

echo Project : error PRJ0019: A tool returned an error code from "copy d:\Projects\Games\Game_Engine\Debug\Graphics.dll D:\Projects\Games\Game_Engine\\Debug_Lib\Graphics.dll"

exit 1

:VCEnd
]
Creating command line "d:\Projects\Games\Game_Engine\Systems\Graphics_System\Graphics_Module\Debug\BAT00005138723072.bat"
Output Window
  
Compiling...
OGL_Renderer.cpp
 WINVER not defined. Defaulting to 0x0502 (Windows Server 2003)
d:\projects\games\game_engine\systems\graphics_system\graphics_module\src\ogl_renderer.cpp(300) : warning C4244: 'argument' : conversion from 'int' to 'GLfloat', possible loss of data
d:\projects\games\game_engine\systems\graphics_system\graphics_module\src\ogl_renderer.cpp(300) : warning C4244: 'argument' : conversion from 'int' to 'GLfloat', possible loss of data
Linking...
Embedding manifest...
copy d:\Projects\Games\Game_Engine\Debug\Graphics.dll D:\Projects\Games\Game_Engine\\Debug_Lib\Graphics.dll
        1 file(s) copied.
Results
  
Build log was saved at "file://d:\Projects\Games\Game_Engine\Systems\Graphics_System\Graphics_Module\Debug\BuildLog.htm"
Graphics_Module - 0 error(s), 2 warning(s)