| Build Log |
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| Command Lines |
Creating temporary file "d:\Projects\Games\Game_Engine\Systems\Graphics_System\Graphics_Module\Debug\RSP00004D38723072.rsp" with contents [ /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_USRDLL" /D "GRAPHICS_MODULE_EXPORTS" /D "_WINDLL" /Gm /EHsc /RTC1 /MTd /Fo"Debug\\" /Fd"Debug\vc80.pdb" /W3 /c /Wp64 /ZI /TP .\Src\OGL_Renderer.cpp ] Creating command line "cl.exe @d:\Projects\Games\Game_Engine\Systems\Graphics_System\Graphics_Module\Debug\RSP00004D38723072.rsp /nologo /errorReport:prompt" Creating temporary file "d:\Projects\Games\Game_Engine\Systems\Graphics_System\Graphics_Module\Debug\RSP00004E38723072.rsp" with contents [ /OUT:"D:\Projects\Games\Game_Engine\Debug\Graphics.dll" /INCREMENTAL /DLL /MANIFEST /MANIFESTFILE:"Debug\Graphics.dll.intermediate.manifest" /DEBUG /PDB:"d:\Projects\Games\Game_Engine\Debug\Graphics.pdb" /SUBSYSTEM:WINDOWS /MACHINE:X86 D:\Projects\Games\Game_Engine\Debug\Graphics_System.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib ".\Debug\ATL_Image.obj" ".\Debug\Graphics_Exports.obj" ".\Debug\MFC_Window.obj" ".\Debug\OGL_Graphics_System.obj" ".\Debug\OGL_Renderer.obj" ".\Debug\OGL_Window.obj" ".\Debug\Graphics.dll.embed.manifest.res" ] Creating command line "link.exe @d:\Projects\Games\Game_Engine\Systems\Graphics_System\Graphics_Module\Debug\RSP00004E38723072.rsp /NOLOGO /ERRORREPORT:PROMPT" Creating temporary file "d:\Projects\Games\Game_Engine\Systems\Graphics_System\Graphics_Module\Debug\RSP00004F38723072.rsp" with contents [ /out:.\Debug\Graphics.dll.embed.manifest /notify_update /manifest .\Debug\Graphics.dll.intermediate.manifest ] Creating command line "mt.exe @d:\Projects\Games\Game_Engine\Systems\Graphics_System\Graphics_Module\Debug\RSP00004F38723072.rsp /nologo" Creating temporary file "d:\Projects\Games\Game_Engine\Systems\Graphics_System\Graphics_Module\Debug\BAT00005038723072.bat" with contents [ @echo Manifest resource last updated at %TIME% on %DATE% > .\Debug\mt.dep ] Creating command line "d:\Projects\Games\Game_Engine\Systems\Graphics_System\Graphics_Module\Debug\BAT00005038723072.bat" Creating temporary file "d:\Projects\Games\Game_Engine\Systems\Graphics_System\Graphics_Module\Debug\BAT00005138723072.bat" with contents [ @echo off copy d:\Projects\Games\Game_Engine\Debug\Graphics.dll D:\Projects\Games\Game_Engine\\Debug_Lib\Graphics.dll if errorlevel 1 goto VCReportError goto VCEnd :VCReportError echo Project : error PRJ0019: A tool returned an error code from "copy d:\Projects\Games\Game_Engine\Debug\Graphics.dll D:\Projects\Games\Game_Engine\\Debug_Lib\Graphics.dll" exit 1 :VCEnd ] Creating command line "d:\Projects\Games\Game_Engine\Systems\Graphics_System\Graphics_Module\Debug\BAT00005138723072.bat" |
| Output Window |
Compiling...
OGL_Renderer.cpp
WINVER not defined. Defaulting to 0x0502 (Windows Server 2003)
d:\projects\games\game_engine\systems\graphics_system\graphics_module\src\ogl_renderer.cpp(300) : warning C4244: 'argument' : conversion from 'int' to 'GLfloat', possible loss of data
d:\projects\games\game_engine\systems\graphics_system\graphics_module\src\ogl_renderer.cpp(300) : warning C4244: 'argument' : conversion from 'int' to 'GLfloat', possible loss of data
Linking...
Embedding manifest...
copy d:\Projects\Games\Game_Engine\Debug\Graphics.dll D:\Projects\Games\Game_Engine\\Debug_Lib\Graphics.dll
1 file(s) copied.
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| Results |
Build log was saved at "file://d:\Projects\Games\Game_Engine\Systems\Graphics_System\Graphics_Module\Debug\BuildLog.htm" Graphics_Module - 0 error(s), 2 warning(s) |