Build Log
  

Rebuild started: Project: Audio_Module, Configuration: Release|Win32

Command Lines
  
Creating temporary file "d:\Projects\Games\Game_Engine\Systems\Audio_System\Audio_Module\Release\RSP0000F61482224.rsp" with contents
[
/O2 /GL /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_USRDLL" /D "AUDIO_MODULE_EXPORTS" /D "_WINDLL" /FD /EHsc /MT /Fo"Release\\" /Fd"Release\vc80.pdb" /W3 /c /Wp64 /Zi /TP .\Src\DX_Sound_3D.cpp

.\Src\DX_Music.cpp

.\Src\DX_Audio_System.cpp

.\Src\dmutil.cpp

.\Src\Audio_Exports.cpp
]
Creating command line "cl.exe @d:\Projects\Games\Game_Engine\Systems\Audio_System\Audio_Module\Release\RSP0000F61482224.rsp /nologo /errorReport:prompt"
Creating temporary file "d:\Projects\Games\Game_Engine\Systems\Audio_System\Audio_Module\Release\RSP0000F71482224.rsp" with contents
[
/OUT:"D:\Projects\Games\Game_Engine\Release\Audio.dll" /INCREMENTAL:NO /DLL /MANIFEST /MANIFESTFILE:"Release\Audio.dll.intermediate.manifest" /DELAYLOAD:"OleAcc.dll" /DEBUG /PDB:"d:\Projects\Games\Game_Engine\Release\Audio.pdb" /SUBSYSTEM:WINDOWS /OPT:REF /OPT:ICF /LTCG /MACHINE:X86 ..\..\..\Release\Audio_System.lib DelayImp.lib

".\Release\Audio_Exports.obj"

".\Release\dmutil.obj"

".\Release\DX_Audio_System.obj"

".\Release\DX_Music.obj"

".\Release\DX_Sound_3D.obj"
]
Creating command line "link.exe @d:\Projects\Games\Game_Engine\Systems\Audio_System\Audio_Module\Release\RSP0000F71482224.rsp /NOLOGO /ERRORREPORT:PROMPT"
Creating temporary file "d:\Projects\Games\Game_Engine\Systems\Audio_System\Audio_Module\Release\RSP0000F81482224.rsp" with contents
[
/outputresource:"..\..\..\Release\Audio.dll;#2" /manifest

.\Release\Audio.dll.intermediate.manifest
]
Creating command line "mt.exe @d:\Projects\Games\Game_Engine\Systems\Audio_System\Audio_Module\Release\RSP0000F81482224.rsp /nologo"
Creating temporary file "d:\Projects\Games\Game_Engine\Systems\Audio_System\Audio_Module\Release\BAT0000F91482224.bat" with contents
[
@echo Manifest resource last updated at %TIME% on %DATE% > .\Release\mt.dep
]
Creating command line "d:\Projects\Games\Game_Engine\Systems\Audio_System\Audio_Module\Release\BAT0000F91482224.bat"
Creating temporary file "d:\Projects\Games\Game_Engine\Systems\Audio_System\Audio_Module\Release\BAT0000FA1482224.bat" with contents
[
@echo off

copy d:\Projects\Games\Game_Engine\Release\Audio.dll D:\Projects\Games\Game_Engine\\Release_Lib\Audio.dll

if errorlevel 1 goto VCReportError

goto VCEnd

:VCReportError

echo Project : error PRJ0019: A tool returned an error code from "copy d:\Projects\Games\Game_Engine\Release\Audio.dll D:\Projects\Games\Game_Engine\\Release_Lib\Audio.dll"

exit 1

:VCEnd
]
Creating command line "d:\Projects\Games\Game_Engine\Systems\Audio_System\Audio_Module\Release\BAT0000FA1482224.bat"
Output Window
  
Compiling...
DX_Sound_3D.cpp
 WINVER not defined. Defaulting to 0x0502 (Windows Server 2003)
DX_Music.cpp
 WINVER not defined. Defaulting to 0x0502 (Windows Server 2003)
DX_Audio_System.cpp
 WINVER not defined. Defaulting to 0x0502 (Windows Server 2003)
dmutil.cpp
 WINVER not defined. Defaulting to 0x0502 (Windows Server 2003)
Audio_Exports.cpp
 WINVER not defined. Defaulting to 0x0502 (Windows Server 2003)
Linking...
   Creating library D:\Projects\Games\Game_Engine\Release\Audio.lib and object D:\Projects\Games\Game_Engine\Release\Audio.exp
Generating code
Finished generating code
Embedding manifest...
copy d:\Projects\Games\Game_Engine\Release\Audio.dll D:\Projects\Games\Game_Engine\\Release_Lib\Audio.dll
        1 file(s) copied.
Results
  
Build log was saved at "file://d:\Projects\Games\Game_Engine\Systems\Audio_System\Audio_Module\Release\BuildLog.htm"
Audio_Module - 0 error(s), 0 warning(s)