Build Log
  

Build started: Project: Audio_Module, Configuration: Debug|Win32

Command Lines
  
Creating temporary file "d:\Projects\Games\Game_Engine\Systems\Audio_System\Audio_Module\Debug\RSP00001738721876.rsp" with contents
[
/Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_USRDLL" /D "AUDIO_MODULE_EXPORTS" /D "_WINDLL" /Gm /EHsc /RTC1 /MTd /Fo"Debug\\" /Fd"Debug\vc80.pdb" /W3 /c /Wp64 /ZI /TP .\Src\DX_Sound_3D.cpp

.\Src\DX_Music.cpp

.\Src\DX_Audio_System.cpp

.\Src\dmutil.cpp

.\Src\Audio_Exports.cpp
]
Creating command line "cl.exe @d:\Projects\Games\Game_Engine\Systems\Audio_System\Audio_Module\Debug\RSP00001738721876.rsp /nologo /errorReport:prompt"
Creating temporary file "d:\Projects\Games\Game_Engine\Systems\Audio_System\Audio_Module\Debug\TMP00001838721876.tmp" with contents
[
2 /* ISOLATIONAWARE_MANIFEST_RESOURCE_ID */ 24 /* RT_MANIFEST */ ".\\Debug\\Audio.dll.embed.manifest"
]
Creating command line "rc.exe /fo".\Debug\Audio.dll.embed.manifest.res" d:\Projects\Games\Game_Engine\Systems\Audio_System\Audio_Module\Debug\TMP00001838721876.tmp"
Creating temporary file "d:\Projects\Games\Game_Engine\Systems\Audio_System\Audio_Module\Debug\RSP00001938721876.rsp" with contents
[
/OUT:"D:\Projects\Games\Game_Engine\Debug\Audio.dll" /INCREMENTAL /DLL /MANIFEST /MANIFESTFILE:"Debug\Audio.dll.intermediate.manifest" /DEBUG /PDB:"d:\Projects\Games\Game_Engine\Debug\Audio.pdb" /SUBSYSTEM:WINDOWS /MACHINE:X86 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib "..\..\..\debug\audio_system.lib"

".\Debug\Audio_Exports.obj"

".\Debug\dmutil.obj"

".\Debug\DX_Audio_System.obj"

".\Debug\DX_Music.obj"

".\Debug\DX_Sound_3D.obj"

".\Debug\Audio.dll.embed.manifest.res"
]
Creating command line "link.exe @d:\Projects\Games\Game_Engine\Systems\Audio_System\Audio_Module\Debug\RSP00001938721876.rsp /NOLOGO /ERRORREPORT:PROMPT"
Creating temporary file "d:\Projects\Games\Game_Engine\Systems\Audio_System\Audio_Module\Debug\RSP00001A38721876.rsp" with contents
[
/out:.\Debug\Audio.dll.embed.manifest /notify_update /manifest

.\Debug\Audio.dll.intermediate.manifest
]
Creating command line "mt.exe @d:\Projects\Games\Game_Engine\Systems\Audio_System\Audio_Module\Debug\RSP00001A38721876.rsp /nologo"
Creating temporary file "d:\Projects\Games\Game_Engine\Systems\Audio_System\Audio_Module\Debug\BAT00001B38721876.bat" with contents
[
@echo Manifest resource last updated at %TIME% on %DATE% > .\Debug\mt.dep
]
Creating command line "d:\Projects\Games\Game_Engine\Systems\Audio_System\Audio_Module\Debug\BAT00001B38721876.bat"
Creating temporary file "d:\Projects\Games\Game_Engine\Systems\Audio_System\Audio_Module\Debug\TMP00001C38721876.tmp" with contents
[
2 /* ISOLATIONAWARE_MANIFEST_RESOURCE_ID */ 24 /* RT_MANIFEST */ ".\\Debug\\Audio.dll.embed.manifest"
]
Creating command line "rc.exe /fo".\Debug\Audio.dll.embed.manifest.res" d:\Projects\Games\Game_Engine\Systems\Audio_System\Audio_Module\Debug\TMP00001C38721876.tmp"
Creating temporary file "d:\Projects\Games\Game_Engine\Systems\Audio_System\Audio_Module\Debug\RSP00001D38721876.rsp" with contents
[
/OUT:"D:\Projects\Games\Game_Engine\Debug\Audio.dll" /INCREMENTAL /DLL /MANIFEST /MANIFESTFILE:"Debug\Audio.dll.intermediate.manifest" /DEBUG /PDB:"d:\Projects\Games\Game_Engine\Debug\Audio.pdb" /SUBSYSTEM:WINDOWS /MACHINE:X86 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib "..\..\..\debug\audio_system.lib"

".\Debug\Audio_Exports.obj"

".\Debug\dmutil.obj"

".\Debug\DX_Audio_System.obj"

".\Debug\DX_Music.obj"

".\Debug\DX_Sound_3D.obj"

".\Debug\Audio.dll.embed.manifest.res"
]
Creating command line "link.exe @d:\Projects\Games\Game_Engine\Systems\Audio_System\Audio_Module\Debug\RSP00001D38721876.rsp /NOLOGO /ERRORREPORT:PROMPT"
Creating temporary file "d:\Projects\Games\Game_Engine\Systems\Audio_System\Audio_Module\Debug\BAT00001E38721876.bat" with contents
[
@echo off

copy d:\Projects\Games\Game_Engine\Debug\Audio.dll D:\Projects\Games\Game_Engine\\Debug_Lib\Audio.dll

if errorlevel 1 goto VCReportError

goto VCEnd

:VCReportError

echo Project : error PRJ0019: A tool returned an error code from "copy d:\Projects\Games\Game_Engine\Debug\Audio.dll D:\Projects\Games\Game_Engine\\Debug_Lib\Audio.dll"

exit 1

:VCEnd
]
Creating command line "d:\Projects\Games\Game_Engine\Systems\Audio_System\Audio_Module\Debug\BAT00001E38721876.bat"
Output Window
  
Compiling...
Audio_Exports.cpp
 WINVER not defined. Defaulting to 0x0502 (Windows Server 2003)
dmutil.cpp
 WINVER not defined. Defaulting to 0x0502 (Windows Server 2003)
DX_Audio_System.cpp
 WINVER not defined. Defaulting to 0x0502 (Windows Server 2003)
DX_Music.cpp
 WINVER not defined. Defaulting to 0x0502 (Windows Server 2003)
DX_Sound_3D.cpp
 WINVER not defined. Defaulting to 0x0502 (Windows Server 2003)
Generating Code...
Compiling manifest to resources...
Linking...
   Creating library D:\Projects\Games\Game_Engine\Debug\Audio.lib and object D:\Projects\Games\Game_Engine\Debug\Audio.exp
Embedding manifest...
copy d:\Projects\Games\Game_Engine\Debug\Audio.dll D:\Projects\Games\Game_Engine\\Debug_Lib\Audio.dll
        1 file(s) copied.
Results
  
Build log was saved at "file://d:\Projects\Games\Game_Engine\Systems\Audio_System\Audio_Module\Debug\BuildLog.htm"
Audio_Module - 0 error(s), 0 warning(s)